![]() Not having at least a handful of these is a big no-no. The ability to see through cloak fields, though, is the main reason to build 'em - in multi-player, your enemies will try anything to kill you, and cloaked ships are very popular. Proximity Sensor - Cost: 50 RUs Mass: 40 tons Armour: 800 Firepower: - Coverage: - Weapons: - Special Action: - Velocity: 1 000 m/s Maneuverability: very high Build Time: 6 seconds Availability: Mission 10 Better than Scouts for scouting, since they are cheaper, just as fast, can spot cloaked ships, and don't need fuel. The author cannot be held responsible for ANY damages you might sustain from using this guide! _ TABLE OF CONTENTS = -> LEGAL NOTICE / COPYRIGHT INFORMATION = 301 seconds). All trademarks used here are the properties of their respective owners. ![]() If you do not abide by the above conditions, expect to have legal action taken against you! Ian Kemp is not affiliated with Relic Entertainment, Sierra Studios, nor Vivendi Universal in any way. This guide may (currently) only be featured on MY website (if it ever gets put up.), and the below website(s): Cheatbook CheatChannel DLH.net GameFAQs IGN FAQs If you would like to host this guide on your website, or use portions of it for your own guide, please ask me first (see the "Contacting the author" section). ![]() You may not sell and/or distribute this guide without the author's prior consent. It is also ILLEGAL to claim all or part of this guide as your own. ![]() It may be used ONLY for your personal enjoyment, it is ILLEGAL to sell this document without the author's permission. =-= HOMEWORLD =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= a gameplay guide by The_Assimilator version 1.0.5 FINAL 12 February 2004 _ = -> LEGAL NOTICE / COPYRIGHT INFORMATION = This guide is the sole property of its author, Ian "The_Assimilator" Kemp. ![]()
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